Mharr replied to This game screams for an optimization January 15, 2022 @ 12:21:28 pm PST

This recent comment by Suspicious Developments may shed some light on the reality of indie dev work:
Originally posted by Pentadact:
Sometimes the answer to the question "Why is this game taking a long time?" isn't that task X turned out to be a beast, it's just that this particular game turns out to be made of a billion tasks instead of the usual 6 million.
9:13 pm, January 15, 2022
Mharr 0 comments 0 likes