Hobo Misanthropus replied to Elemental Magic Skill February 19, 2023 @ 1:59:45 am PST

On a different note, Blood Magic is VERY USEFUL for Animal transport. Wolves, Boars, even a Lox. You can turn on friendly fire, cast barrier, and harpoon things. They take no damage, and still get harpooned. You can then load them on a boat, and sail where you need to go. Keep the barrier up though, to protect the animal from instant death collision damage.

Armored Cavalry Lox Charges are also 100% viable, or you can have a pack of wolves all protected by a strong barrier absolutely shred a goblin camp or seeker hive. (I haven't tried bringing them inside a dungeon, I don't think they'll zone with you)

With how strong the barrier is, I can basically guarantee there will never be a healing spell in this game. Not only is it not needed because the barrier functions as a de-facto healing spell, it would make an already incredibly strong spell even stronger.

If I had to guess, the next Blood Magic Spells will be:

Summon a "Large" undead (Possibly the Ashlands Moregen) (Weapon grade improves its health, skill improves its damage)

A new Buff that improves physical damage. % Boost based on Skill, duration based on weapon quality.


Elemental magic will probably (Almost certainly IMO) be a Lightning based spell. And then maybe upgraded/alternate version of the Frost and Ember staff that have a secondary spellcast using M3 like other weapons. Or possibly a Yagluth Meteor staff, which would be dope.
12:13 pm, February 19, 2023
Hobo Misanthropus 0 comments 0 likes