haroldgrey3 replied to Swimming Greydwarf Attacks July 31, 2022 @ 7:02:32 pm PDT
Not when debuffed by the water. The imbalance, as described by @Aimee, inhibits immersion. We have many advantages over the mobs.
- We are way smarter than they are.
- We can run faster than most.
That's why we have other mobs, like Trolls, that can smash through the obstacles even we have to go around. Do you really want greydwarfs to be more difficult to deal with when we have other mobs to fill that niche?
- We can jump over obstacles they have to go around
Some of us may care about aesthetics a little more, or perhaps, you know, not want to do teraforming mid-combat.
- We can shape the terrain to our liking.
Only after you look at them the first time. And how does that make a difference. They know where we are just fine (and I would say even more than we know where they are, even with their "big signs").
- They have big signs over their heads to tell us where they are.
Sure, you have a point here.
- They have to telegraph every attack.
- They have to warn us of their presence by making noise.
- Vis #1, we can kill them over and over using the same technique. They can't learn.
So we've discovered a tiny situation in which mobs have the advantage. #1 allows us to do something no mob can do: It allows us to say, "That situation is bad for me. I think I'll avoid that situation."
Of course, it also allows us to harangue the devs to immediately drop everything and fix this terrible mechanic. As a break from complaining about how slow Mistlands is.
As a game developer in passing myself, I like feedback about what is potentially problematic or irritating in my games. Not so that I can drop everything, because reasonable people understand issues aren't usually resolved in a night, but so that when I can get to it, I can make decisions about what should be done to address the matter. This includes whether it is an irritant I feel belongs in the game.
P.s. Also, I totally agree with you, @Cap'n Bells, about the awkward hill attacks.
2:13 am, August 1, 2022