Gladi8er65 replied to Why do all crafting/survival games end up focus on designing homes? (QQ) November 14, 2021 @ 2:48:13 pm PST
I am a bit sad that big updates and patches are "forced" to make more content on house building than the actual gameplay. These big updates/patches with focus on home design should rather be supplement to the actual game and not become the game.
To underline my point I do not mind getting content on homebuilding. I can enjoy building from time to time. However. I was expecting Mistlands to be complete before getting more food and home building designs. Alas, this is the direction sandbox games are going.
They did ONE home patch... so what? the rest is going to be new biome(s) and the content to populate them...
The "survival" content in this game hinges directly on what foods are prepared and eaten, as well as creating tonics (mead) of various types for various effects. This home update dealt with adding various new foods as well as restructuring the eating system, and "home" part of it kinda fit within the same lane.
A player certainly isn't required to build a huge sprawling base, BUT at the same time there are a lot of crafting stations required to make your gear (all gear is crafted and upgraded by the player), and you need somewhere safe to set up those crafting stations.
I personally love building nice looking houses etc., but when it comes to being serious about playing the game, I simply dig out underneath a certain Boss altar, just to have a safe place to set up all my crafting needs and don't bother with fancy houses... I go strictly for function.
12:13 am, November 15, 2021