>< V >< replied to Quick question May 12, 2022 @ 6:05:59 pm PDT

Originally posted by Cobretti:
Originally posted by >< V ><:

I think it's one of the best video game building systems I've ever played. Clipping allows one to be very creative. I like the creativity aspect. When I want realism, I go outside.

It's a good building system but it either allows to build without any laws of physics applied or it allows you to build supports to work with those laws of physics. The building system does neither and therefore limits the builder.

Tone down the fanboism, OP's comments are how games get better, if we all sat around saying "this game is 1000% pefect omgggggg" then nothing would get improved.

Enjoying what I enjoy and simply stating that in a reasonable way is not fanboism, nor did I suggest in any way that the building system is 1000% perfect. Please represent my position fairly as I will strive to do the same for you.

I'm not compelled by arguments for realism in video games, because mechanics and fun almost always override realism. Who exactly wants to do math and physics in Valheim? I don't and I have an undergraduate and graduate degree in physics. I'm passionate, fascinated and have a career in physics and even I would not want to sum forces and torques just to build a square box house in Valheim. If I'm going to do such a thing, then I would close the video game and actually do physics in the real world.

I appreciate the creativity of Valheim. To me, that is far more it's functional purpose then to be some realistic building simulator. This is not meant to be negative, but simply how I see things. If you want to realistically build, then put the video game down and learn to be an engineer. I think it's pretty clear that Valheim is meant as a space for fun and creativity, not a learning environment on how to build realistically.
2:13 am, May 13, 2022
>< V >< 0 comments 0 likes