Doc Rossow replied to Ingot Weights are Insane July 31, 2021 @ 6:21:11 pm PDT
@Weaver
You seem to be arguing that ingot weight should remain unchanged, but your only reasoning seems to be 'it's a video game'.
1) The units I listed are not arbitrary, they are what is stated in the game. Furthermore, a game wants to intuitively convey things to the player. Saying a player can carry at most '300' is a more intuitive value than saying '30' or '3000' because the players, humans, can relate that figure of '300' to something we can understand (be it lbs. or kg).
Furthermore how would lowered ingot weight unbalance the game? You still could still not move ingots through portals, and would have to physically carry them to whatever destination they need to go to.
2) We can debate the definition of repair, but as I mentioned earlier, you do not consume materials at all when you repair. Your argument that 'weapons require more materials because the repair costs are free' isn't substantiated at all in the way the game plays, or in any repair mechanics, be it repairing items or structures.
My point is, while you can make this claim, there is NO evidence to support it.
3) I get you're saying that this is a 'game' and that some departures from reality are made in the pursuit of fun and game conventions. But are you seriously suggesting that ingot weight needs to be ridiculous or else it would disrupt the game? How would a change to ingot weight disrupt game balance?
While you have a point, that changes in how things work are necessary for a fun game, I don't think it's substantive in this case. The weight of an ingot isn't going to substantively effect gameplay, therefore I think that the weights should be adjusted to be more realistic.
You seem to be arguing that ingot weight should remain unchanged, but your only reasoning seems to be 'it's a video game'.
1) The units I listed are not arbitrary, they are what is stated in the game. Furthermore, a game wants to intuitively convey things to the player. Saying a player can carry at most '300' is a more intuitive value than saying '30' or '3000' because the players, humans, can relate that figure of '300' to something we can understand (be it lbs. or kg).
Furthermore how would lowered ingot weight unbalance the game? You still could still not move ingots through portals, and would have to physically carry them to whatever destination they need to go to.
2) We can debate the definition of repair, but as I mentioned earlier, you do not consume materials at all when you repair. Your argument that 'weapons require more materials because the repair costs are free' isn't substantiated at all in the way the game plays, or in any repair mechanics, be it repairing items or structures.
My point is, while you can make this claim, there is NO evidence to support it.
3) I get you're saying that this is a 'game' and that some departures from reality are made in the pursuit of fun and game conventions. But are you seriously suggesting that ingot weight needs to be ridiculous or else it would disrupt the game? How would a change to ingot weight disrupt game balance?
While you have a point, that changes in how things work are necessary for a fun game, I don't think it's substantive in this case. The weight of an ingot isn't going to substantively effect gameplay, therefore I think that the weights should be adjusted to be more realistic.
2:13 am, August 1, 2021