Zep Tepi replied to Serious discussion about Mistlands January 10, 2023 @ 10:45:14 pm PST
I think I have modded out a lot of the things people complain about to be honest. And even then Mistlands took a lot of getting used to. I also consoled one of my corpse runs inside a mine because I died in a crowded room. (Partly that was lack of player knowledge. There were so many seekers showing up that I was certain there had to be a spawner in there and I had to go find it to stop the constant stream of them, but ghosting around I discovered there wasn't one, just a huge room with a lot of spawns close by. Had I known that, I wouldn't have charged in.)
So, double wisp range, no skill loss on death, portal everything. I wasn't sure what you were talking about with boat rides because surely you have portals? Or were you bringing materials back and forth that wouldn't go through the portals?
I haven't quite gotten the hang of gjalls, but I suspect the protection orbs you get later help with the ticks so you can concentrate on shooting them. The draugr fang seems to work better in Mistlands than the spine snap because gjalls don't care about spirit damage. Ice is short range and gjalls are resistant to fire, so if there's something better than the dragur fang, I'm not sure what it is. We got all these new toys and the most annoying thing in there has defenses to all of them. Yes, I know about shooting at the belly. It seemed like the longer I was there, the more of those things spawned until I was hearing their snoring and bellowing all over the place. Luckily the Mistlands also provide a lot of places to get under cover like skulls, ribs, armor pieces and sheltered rocks.
Seekers and even soldiers didn't seem as bad since running away from them wasn't too difficult. They don't follow very well when you bounce around the rocks. The soldiers have way too many hitpoints though. It was easy to shoot them from up high, but it took forever. I found the silver sword to be effective for the seekers, and then the mistwalker later. My blackmetal atgeir just seemed to scratch them a little, but it (or any atgeir) was useful for knocking them off the cliff when doing a corpse run.
I do like the dverger camps. But they are a bit hair trigger. Don't bother trying to help them when they get raided or you will accidentally set them off. Although you have a real reason for not helping them. Not real fond of having to bring harm to the first friendlies in the game that aren't tames. I discovered that skulls, if entered from the side, make relatively secure outposts. They are roomier than expected. The gjall can hang overhead all they want but they don't fire on you in there.
Final verdict, it was both interesting and annoying and I'm not entirely sure whether I liked it or not. I played around with the magic a bit then declared the run over. I'm not that interested in going after the queen.
So, double wisp range, no skill loss on death, portal everything. I wasn't sure what you were talking about with boat rides because surely you have portals? Or were you bringing materials back and forth that wouldn't go through the portals?
I haven't quite gotten the hang of gjalls, but I suspect the protection orbs you get later help with the ticks so you can concentrate on shooting them. The draugr fang seems to work better in Mistlands than the spine snap because gjalls don't care about spirit damage. Ice is short range and gjalls are resistant to fire, so if there's something better than the dragur fang, I'm not sure what it is. We got all these new toys and the most annoying thing in there has defenses to all of them. Yes, I know about shooting at the belly. It seemed like the longer I was there, the more of those things spawned until I was hearing their snoring and bellowing all over the place. Luckily the Mistlands also provide a lot of places to get under cover like skulls, ribs, armor pieces and sheltered rocks.
Seekers and even soldiers didn't seem as bad since running away from them wasn't too difficult. They don't follow very well when you bounce around the rocks. The soldiers have way too many hitpoints though. It was easy to shoot them from up high, but it took forever. I found the silver sword to be effective for the seekers, and then the mistwalker later. My blackmetal atgeir just seemed to scratch them a little, but it (or any atgeir) was useful for knocking them off the cliff when doing a corpse run.
I do like the dverger camps. But they are a bit hair trigger. Don't bother trying to help them when they get raided or you will accidentally set them off. Although you have a real reason for not helping them. Not real fond of having to bring harm to the first friendlies in the game that aren't tames. I discovered that skulls, if entered from the side, make relatively secure outposts. They are roomier than expected. The gjall can hang overhead all they want but they don't fire on you in there.
Final verdict, it was both interesting and annoying and I'm not entirely sure whether I liked it or not. I played around with the magic a bit then declared the run over. I'm not that interested in going after the queen.
9:13 am, January 11, 2023