knighttemplar1960 replied to Am I getting this right? August 8, 2022 @ 11:46:33 am PDT
Once you find the merchant you can buy a belt that adds to your maximum carrying capacity for weight (from 300 - 450). Even with a cart about the maximum you can move in the cart is 450 on you and about 900 in the cart unless you are travelling on absolutely flat terrain.
The Karve only has 4 cargo slots but once you have iron nails and ancient bark you can build a longship that has 18 cargo slots. That's enough space to shift 2-3 crypts worth of scrap iron.
Your starting island is in the exact middle of the game world. You can see it by pressing "M" to bring up the map and scrolling all the way out. Many of the islands have navigable rivers that run their entire lengths. You can build a main base in the center and build roads (clearing rocks and trees and smoothing the terrain) in each of the cardinal directions and build a small port on each coast (though I have found that East and West seems to be enough).
You can find an island that has a long thin peninsula and put a smelting base at the center of the narrowest point. Unsmelted ore, metals, and dragon eggs can't go through a portal but every thing else can (including finished metal products like nails, armor, and weapons). Its entirely possible to sail around and explore to find prime real estate for your base(s) and while exploring you can carry enough materials around with you so that you can build a crafting bench and a portal where ever you land. You can portal nonmetals through and store metals in a chest or load up your boat and once its full you can sail it back, unload the boat into carts and haul it to your main smelter. You can start smelting and make another run to carry more ore. Once the boat is empty make sure that you have enough inventory space and weight to carry your ship, jump on it, stand on the mast, and take your axe to the boat. This will allow you to recover all the parts required to rebuild he boat, which you can then portal through and rebuild your boat and continue mining.
Once you have cleared the island out you can build a small base or portal hub if the island can be farmed for other materials or you can dismantle every thing and push on again if the island isn't useful once you have cleared out every thing that you need.
Once you defeat Moder you get the fair winds forsaken power which makes sailing ore around a "breeze."
The Karve only has 4 cargo slots but once you have iron nails and ancient bark you can build a longship that has 18 cargo slots. That's enough space to shift 2-3 crypts worth of scrap iron.
Your starting island is in the exact middle of the game world. You can see it by pressing "M" to bring up the map and scrolling all the way out. Many of the islands have navigable rivers that run their entire lengths. You can build a main base in the center and build roads (clearing rocks and trees and smoothing the terrain) in each of the cardinal directions and build a small port on each coast (though I have found that East and West seems to be enough).
You can find an island that has a long thin peninsula and put a smelting base at the center of the narrowest point. Unsmelted ore, metals, and dragon eggs can't go through a portal but every thing else can (including finished metal products like nails, armor, and weapons). Its entirely possible to sail around and explore to find prime real estate for your base(s) and while exploring you can carry enough materials around with you so that you can build a crafting bench and a portal where ever you land. You can portal nonmetals through and store metals in a chest or load up your boat and once its full you can sail it back, unload the boat into carts and haul it to your main smelter. You can start smelting and make another run to carry more ore. Once the boat is empty make sure that you have enough inventory space and weight to carry your ship, jump on it, stand on the mast, and take your axe to the boat. This will allow you to recover all the parts required to rebuild he boat, which you can then portal through and rebuild your boat and continue mining.
Once you have cleared the island out you can build a small base or portal hub if the island can be farmed for other materials or you can dismantle every thing and push on again if the island isn't useful once you have cleared out every thing that you need.
Once you defeat Moder you get the fair winds forsaken power which makes sailing ore around a "breeze."
8:13 pm, August 8, 2022