Beautiful Ham Sandwich replied to Stamina is the crux of the issue September 20, 2021 @ 1:50:04 am PDT
Yeah, I actually like H&H as a whole, but the health and stamina values are where I'm more sympathetic on when it comes to those criticizing the updates. When fixing something broken that people were enjoying in some way, the best way of going about it is thinking of how to fix it without hampering that enjoyment, or replacing it with something less broken.
Games like Dark Souls gets by with stamina management due to other factors like either your hits or tactics being satisfying and making you feel like you achieved something despite the stamina essentially bottlenecking you. Nerfing stamina by indirectly nerfing it using food values being nerfed makes it so hard to make it more or at least equally satisfying as previously, which it kind of wasn't, the stamina part was just there. Instead of nerfing food values they could have just adjusted stamina drain, maybe make your hits need more stamina, do more damage, while also nerfing blocking a little bit but keeping parry as strong as it is, almost making it more Souls-like. It'd be kind of typical, but it is a proven formula.
This might be out of lack of experience as this is the first survival crafting game I've ever played, but why is stamina necessary for building? Is it really necessary to have a stamina drain when putting down wood or stone? I mean it makes sense realistically speaking, but this is a video game that doesn't need to always abide by reality, I can't see a justification for having the need to actually eat precious resources just so I can build a house. A good amount of people that don't like the new food system would probably be less critical if there wasn't a stamina drain on crafting, at least I'd think so.
Also these forums would be so much more pleasant if criticisms were more akin to this topic, non-combative and actually empathetic.
Games like Dark Souls gets by with stamina management due to other factors like either your hits or tactics being satisfying and making you feel like you achieved something despite the stamina essentially bottlenecking you. Nerfing stamina by indirectly nerfing it using food values being nerfed makes it so hard to make it more or at least equally satisfying as previously, which it kind of wasn't, the stamina part was just there. Instead of nerfing food values they could have just adjusted stamina drain, maybe make your hits need more stamina, do more damage, while also nerfing blocking a little bit but keeping parry as strong as it is, almost making it more Souls-like. It'd be kind of typical, but it is a proven formula.
This might be out of lack of experience as this is the first survival crafting game I've ever played, but why is stamina necessary for building? Is it really necessary to have a stamina drain when putting down wood or stone? I mean it makes sense realistically speaking, but this is a video game that doesn't need to always abide by reality, I can't see a justification for having the need to actually eat precious resources just so I can build a house. A good amount of people that don't like the new food system would probably be less critical if there wasn't a stamina drain on crafting, at least I'd think so.
Also these forums would be so much more pleasant if criticisms were more akin to this topic, non-combative and actually empathetic.
11:13 am, September 20, 2021