Flux replied to Mistlands review December 15, 2022 @ 10:10:02 pm PST
I'm playing 2-player. we finished the mistlands in a weekend. Are people just trying to play with like, Cooked Deer Meat and 1 Bread, and Silver armor or something lol
Get fully geared, if you see anything with stars you pop Bonemass buff. The only thing that's remotely difficult is Gjall + other enemies at the same time. Gjall are *somewhat* challenging if you're on rough terrain.
Mist is negated by pre-Mistlands gear that makes it only *very slightly* annoying, sometimes.
I mean do people just want a new Meadows biome? just start a new map or download mods if you don't want any challenge whatsoever.
I'm not asking for a peaceful biome, but it'd be nice if they gave us all the tools before putting us on the job site. I mean for gods sake we can only upgrade all the new items to level 2, making them only slightly better than max available items pre patch. Borderline not worth the effort. Magic weapons are really nice and quite powerful, however the way they have the MP/ Stam/ HP bars diminish from food so fast I still revert back to my trusty bow after very short time. Why make food last 30 minutes when the real benefit of it is only like 1/4th of the time or something? So much food is eaten with 10 minutes left just to regain the full effect. It makes me feel like the developers just want to waste my time.
I went on a bit of a rant there about food, so let me bring it back to the subject; I can't imagine what it'd be like to attempt mistlands with low level skill progression. Even with almost max level bow, block, mace it can get deadly in an instant.
I think they introduced the Gjall because they got so salty about Trench/ raised dirt defenses.
Once you learn a few attack patterns of the bugs, they're easily defeated. For example if you climb on one of those giant helmet scraps, the soldiers are a joke, it's not as bad as when I first stepped into it but I'm still not going to let a Gjall raid destroy hundreds of hours of building when we don't even have the ability to make the gear we have the best it can be and even then, idk... I don't see this as a "raiding / base defense game". Maybe this was their intention and if it is, they need to give us more options for defenses. Let us hire the new npcs or something.
Make durability of structures a bit higher so 1 shot from a Gjall doesnt lay waste to nearly everything. I've seen what they do to the Dverger outposts made of Marble, I can't imagine what it'd do to my hill top cottage made of mostly wood with stone foundations. Or the garden area, or god forbid 1 managed to get a shot where the storage area is. Nope, sorry, I'd uninstall. This game is fun but it's not fun enough to rebuild my stronghold and re-organize all the chests that took countless hours to get where they are. They need to give us some kind of shield generator device or something that makes a dome shield like the Goblins have or something that will at least give us a chance to fight them off if we prepare properly.
Not sure what the developers original intention of this game is but I don't see it as a "Dark Souls" like game that is a system of challenges and rewards. The skills take SO long to level. On our first venture into the mist we lost literally weeks of skill progression from 1 simple mistake (friend hitting a crate being completely unaware of the mechanics). Sorry but up until this point the game has been a casual hoarding and foraging simulator with ok building pieces and phenomenal atmosphere.
6:13 am, December 16, 2022