"{-TGD-}MGen.Joker.F" replied to Valheim's Excessive data usage April 20, 2022 @ 8:26:36 pm PDT
I am just explaining your issue. The game seems to run fine for the most part but one person hosting on a bad connection or low end computer can jam things up.
I'm the only player currently, regardless that would be a incredibly inefficient way to go about things, and you will suffer greatly to jitter, having to from players around the country. Dedicated hosting would seem to be a complete waste, as this server is.. Not to mention being tied to a constantly moving areas. if that is how they are running it, it really doesn't make since. was the multiplayer an after thought? I mean you can look to empyrion where every planet, moon, orbit, etc is a seperate playfield that activates on player arrival no mater how many players. the Dedicated server should be doing more of the work than the clients. Just sending what is needed to update state changes. These aren't Lan days, clients shouldn't be hosting anything.
Lots of data usage isn't really anything they are required to tell you on the store page or anything.
I mean I get it... but there is a lot going on in the world that can be changed by players and that info needs to be updated. It is demanding, it is going to be.
I have a low bandwith line and I don't have issues but I don't have a data cap. You might just have to reconsider playing this game online or get a better data plan.
my concern is, there are no other players right now. so what does it need with 300mb an hour for 1 player and a dedicated server. and if its re-streaming stuff that hasn't changed it needs to save those states in a save file and update it as need-be. As-in most of the world isn't changing it should only be streamed once, and updated with state changes and creatures. if that's where the data is going
5:13 am, April 21, 2022