glass zebra replied to Plz unnerf the mistlands enemies January 24, 2023 @ 7:37:39 pm PST
Having different AI skill difficulties sounds like a lot of work and balance need though. With the mechanics the game already offers (stamina for dodge rolls, block and parry) the game would already change a lot in skill based difficulty with changing stuff like hp, damage and knockback.
If I can make more mistakes in parry timing without dying, the game is meaningfully easier. If I can kill the enemy before my stamina is empty, the game is meaningfully easier. If I don't get staggered from a single hit etc. If their attacks matter less, it's okay if the AI is smart enough to be enjoyable with higher numbers. Smarter AI is something people dreamed of for a long time, but it ultimately a lot of work for little payout. If there was really a hard nerf to the AI from test version to now, that is a different story (and the patch notes say there was a change).
If I can make more mistakes in parry timing without dying, the game is meaningfully easier. If I can kill the enemy before my stamina is empty, the game is meaningfully easier. If I don't get staggered from a single hit etc. If their attacks matter less, it's okay if the AI is smart enough to be enjoyable with higher numbers. Smarter AI is something people dreamed of for a long time, but it ultimately a lot of work for little payout. If there was really a hard nerf to the AI from test version to now, that is a different story (and the patch notes say there was a change).
6:13 am, January 25, 2023