Hobo Misanthropus replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 11:48:50 pm PDT
Poorly Optimized, Tested on 12 different systems, and unlike all the unhelpful types saying "its ur PC" I know how to control for test variables like world and scene.
Though "Poorly Optimized" isn't probably the right way to address this. It's just a recurring issue in games that push drawcalls in the engine and api to their limit. In some cases that is poor optimization, but in many, it's just a compromise that had to be made for the mechanics of the game to function (EG: The terrain deformation/construction). Fallout 4 runs into similar issues. People call it poorly optimized, by it's seriously a miracle it runs even as well as it does, considering some scenes push 3-4x the triangles of other DX11 games, and it still can run mostly over 60FPS. It's just a compromise that had to be weighed, because in reality, Fallout 4 features a fully-functional real-time level editor as a gameplay mechanic. The cost of that is the assets are often quite heavy on triangles because it's all made of smaller pieces (not unlike Valheim)
Some places are going to run 200+FPS (Plains and Mountains)
Some places are going to run 50FPS (Swamp and Dark Forest)
And even among that, there's going to be test to test variance. Large landmasses, inland have the most performance issues, while small islands have almost no performance issues, so if your world generated as tons of tiny islands instead of a comparatively few large continents, your performance is going to be wildly different.
Though "Poorly Optimized" isn't probably the right way to address this. It's just a recurring issue in games that push drawcalls in the engine and api to their limit. In some cases that is poor optimization, but in many, it's just a compromise that had to be made for the mechanics of the game to function (EG: The terrain deformation/construction). Fallout 4 runs into similar issues. People call it poorly optimized, by it's seriously a miracle it runs even as well as it does, considering some scenes push 3-4x the triangles of other DX11 games, and it still can run mostly over 60FPS. It's just a compromise that had to be weighed, because in reality, Fallout 4 features a fully-functional real-time level editor as a gameplay mechanic. The cost of that is the assets are often quite heavy on triangles because it's all made of smaller pieces (not unlike Valheim)
Some places are going to run 200+FPS (Plains and Mountains)
Some places are going to run 50FPS (Swamp and Dark Forest)
And even among that, there's going to be test to test variance. Large landmasses, inland have the most performance issues, while small islands have almost no performance issues, so if your world generated as tons of tiny islands instead of a comparatively few large continents, your performance is going to be wildly different.
8:13 am, July 9, 2021