blprice61 replied to You stirred the cauldron! June 30, 2022 @ 2:02:06 am PST

Originally posted by Zathabar:
Originally posted by Faceplant8:
It's kind of a catch-22, you have to be near the farm for them to breed, but then they are in danger of the events.

Really? Define "near" We usually put farms and Breeding pens a short way away from where we have our bass for this exact reason. 9/10 the Event spawns cantered on one of us and the Pens are at worst on the edge of the spawn circle usually just outside.

The only time we've had issues like the OP when we put the Pens as part of the main crafting complex?

That said yeah basic Roof at least or an enclosed "pen/Bunker area where the little guys can run too works as well.

Studying up on the info from the wiki about active zones and activities that require being active to function gives a worst case figure of 64 meters and a best case of 180 meters. Of course that doesn't help much since it is rather difficult to figure out where the zone boundaries are and even if you knew... measuring distances is... a real pain.

For taming and breeding you pretty much have to go with the worst case of 64 meters to be on the safe side. Now factor in the event mechanics, the rule of 3 and 40. There are a number of build-able structures defined as 'base structures' - wiki again has the list and some of them are non-obvious.

Except for the breeding and taming pens, the rest of your tamed herds could be on the far side of the world - really limited only by the pain of moving them. That is to say tame animals mature just like plants in your farms, or beehive honey production. The game will track how long its been since the last visit and adjust things accordingly.

You can decentralize your "base" into activity centers which will help immensely even in the face of the difficulty of measuring distances in game. Pay attention to how much actual game time you spend in at any particular activity.

You could, for example, place your breeding and taming pens between your various crop (including trees here) farms. Careful attention to the rule of 3 and 40 along with analysis of your activities would allow you to build a 'raid-free' distributed farm and barnyard complex removed from your "base" with its crafting and comfort structures.
9:13 pm, December 11, 2022
blprice61 0 comments 0 likes