Polonius Ulf replied to Swimming Greydwarf Attacks July 31, 2022 @ 10:41:35 pm PDT
Not when debuffed by the water. The imbalance, as described by @Aimee, inhibits immersion.
omg. My point is that in every other situation we have the advantage. But, oh, no! Here's one situation in which the mobs have the advantage. That can't be tolerated! We have to eliminate that. Because we couldn't use #1 to avoid that situation. There should be no circumstance in which mobs ever have the advantage.
Do you know people already say this game is too easy?
Yes. We have different situations that we have to deal with differently at different times. See #1.That's why we have other mobs, like Trolls, that can smash through the obstacles even we have to go around.
- We can jump over obstacles they have to go around
???? Do you really want greydwarfs to be more difficult to deal with when we have other mobs to fill that niche?
Shaping the terrain ahead of combat would be part of that foresight thingy we have and the mobs don't. Not jumping into the water when there are enemies around would be another. And I have used—not terraforming—but building—in mid-combat when trapping animals for taming.Some of us may care about aesthetics a little more, or perhaps, you know, not want to do teraforming mid-combat.
- We can shape the terrain to our liking.
You are right. The signs mainly function as an equalizer.Only after you look at them the first time. And how does that make a difference. They know where we are just fine (and I would say even more than we know where they are, even with their "big signs").
- They have big signs over their heads to tell us where they are.
So we've discovered a tiny situation in which mobs have the advantage. #1 allows us to do something no mob can do: It allows us to say, "That situation is bad for me. I think I'll avoid that situation."
Of course, it also allows us to harangue the devs to immediately drop everything and fix this terrible mechanic. As a break from complaining about how slow Mistlands is.
As a game developer in passing myself, I like feedback about what is potentially problematic or irritating in my games. Not so that I can drop everything, because reasonable people understand issues aren't usually resolved in a night, but so that when I can get to it, I can make decisions about what should be done to address the matter. This includes whether it is an irritant I feel belongs in the game.
OP's tone was precisely that the devs should drop everything, and that's what I was answering. I don't agree that this mechanic is a defect, or even remotely irritating unless you think a game should never offer any resistance to anything the player wants to do. Having to avoid dangerous situations is part of any freaking game. Not always being able to do so is another part.
I don't know. Maybe there should be a difficulty setting where the mobs all commit suicide. They just run up to you, like the "Crack Suicide Squad" in Life of Brian, pull out their weapons and off themselves. That would be a good name for it, too.
Or maybe that's another game.
P.S. Wolves can swim.
8:13 am, August 1, 2022