DarthTanyon replied to Crafting balance, please? January 17, 2023 @ 7:44:28 am PST

Originally posted by XIII:
Originally posted by DarthTanyon:
What's your point? It's called grinding.

Grind is a big problem. Why are some survival games so obsessed with this utterly monotone/boring/dumb rock hitting gameplay? Its not terrible to have this stuff in principle, but to require players to spend hours hitting rocks is terrible design.

Besides exploration, Valheim even has some ideas to make mining interesting, like requiring logistics to get ressources home. Progression is semi-locked behind bosses and stuff. So idk why they then want you to spend >10% or so of the game to hit rocks.

I'd say it is par for the course. I have hundreds of hours in ARK, Conan, 7D2D, Icarus.. they all require hours upon hours of gathering. Not sure why this game should be any different.

How would you replace it? What are your proposals? If there was no mining/gathering to do then what would you do once you are done with bosses etc.. I mean if you don't like the grind then just cheat in all the resources. Personally no game "feels" like a grind to me. I love gathering resources it has always been something I was good at and did not mind doing.

I also grew up playing wow 10+ hours a day for like 5 years so.. the word grind to me is probably different than what it means to most lol.
6:13 pm, January 17, 2023
DarthTanyon 0 comments 0 likes