Lecherous Lychee 🐸 replied to Some things to change going forward... January 26, 2022 @ 12:30:56 pm PST
AGREED:
Players should be able to craft fishing poles, rather than buy them. It makes no sense that we can craft workbenches, axes, and buildings, but cannot craft fishing poles.
Onions should be something we harvest, rather than something we find in chests.
DISAGREED:
There could be better ways to handle death, but I don't have any issues with skill loss on death. It just makes me play smarter.
Base stats at 25 is good. With the right foods at the Iron Age, I get about 165 Health and 180 Stamina with foods.
I find it hilarious that people continue to think that farming takes up so much time, that this game turned into a farming simulator. Check out some of the negative reviews after H&H. I spend about 5% of the time farming and cooking. I don't know what other people are doing that they're spending the majority of their time cooking/farming.
A lot of people who complained about sailing didn't realize there are three speeds: 1 chevron = paddling, 2 chevrons = half sails, 3 chevrons = full sails. They immediately bring it to 3 and cry about not moving when there is head wind. We don't need to dumb the game down anymore than it is for the halfwits.
Glass may not be common in 900AD, but neither are crystal battle axes, giant ravens, and stone golems. ;)
I am indifferent to the other suggestions.
1) Waves need to go in direction of the wind. A few rogue waves are fine.
2) Fishing pole from the beginning.
3) More ways to get rid of the vast quantities of useless loot.
4) Onions shouldn't be in mountain loot chests.
5) Phantasmal ship crew. Strange seeing a longboat with a single driver.
16) Draft animals. I am not a draft animal. I am a Viking warrior. I do not pull the cart.
18) Expand effect of fires/torches, etc.
19) Expand effect of being well-rested.
20) Comfort level of last resting area affects skill gain speed and stamina.
24) NPC travellers to sell/trade to or conquer (not just always empty villages).
Players should be able to craft fishing poles, rather than buy them. It makes no sense that we can craft workbenches, axes, and buildings, but cannot craft fishing poles.
Onions should be something we harvest, rather than something we find in chests.
DISAGREED:
6) No skill loss on death.
7) Increase base stats to 100, allow food, etc., to boost up from that point.
9) In general, improve farming so that it doesn't take over exploration and construction.
15) Ship warp gate with minimum distance range set (for those individuals who are whining about the sailing).
17) Glass, huh? Because that was common around 900 A.D. *NOT*
There could be better ways to handle death, but I don't have any issues with skill loss on death. It just makes me play smarter.
Base stats at 25 is good. With the right foods at the Iron Age, I get about 165 Health and 180 Stamina with foods.
I find it hilarious that people continue to think that farming takes up so much time, that this game turned into a farming simulator. Check out some of the negative reviews after H&H. I spend about 5% of the time farming and cooking. I don't know what other people are doing that they're spending the majority of their time cooking/farming.
A lot of people who complained about sailing didn't realize there are three speeds: 1 chevron = paddling, 2 chevrons = half sails, 3 chevrons = full sails. They immediately bring it to 3 and cry about not moving when there is head wind. We don't need to dumb the game down anymore than it is for the halfwits.
Glass may not be common in 900AD, but neither are crystal battle axes, giant ravens, and stone golems. ;)
I am indifferent to the other suggestions.
9:13 pm, January 26, 2022