Kostet960604 replied to Question and Appeal to modders March 8, 2022 @ 8:47:53 am PST

Originally posted by Mharr:
Are you already using https://valheim.thunderstore.io/package/Smoothbrain/CreatureLevelAndLootControl ? That adds tons of passive enemy abilities like elemental damage, health drain and splitting into smaller copies.
That's exactly what passives with default debuffs are. Although in reality you still tank monsters without any fear of death. 2 or 5 stars doesn't matter at all, the same can be said about the skills of both the player and the monsters. And people need bread and circuses.

Unexpected moments of a burst of active abilities for monsters with cool names and the same - "yay, what a twist" effects.

Encounters of enemy heroes who, like "bosses" or "Pokémon", can pleasantly surprise the player. Something like adding "mana" to the player and such individuals would be useful here.

Adding perks, leveling them up as you use them, killing monsters and crafting materials. And also their loss with death. It's so nice to see an unexpected level up in your place, where a recently closed active ability has earned and it becomes a decisive factor for winning a battle, or you are too sure of victory, but suddenly your friend dies, suddenly the monster gets the same benefits, and you unexpectedly dying.

I very often think about how to make it so that it would be possible to observe the active development of your enemies outside the visibility radius in this game. Now, when you answered me, I decided to think more carefully and as an option, you can do this. You met a threat and from the moment the count began on the days when it was discovered, she improved. And here you can do the most interesting. Since you saw the threat and they saw you, they started sending their henchmen to you. But not just spamming monsters, every five minutes, as it is terribly annoying in the game, but on certain days or nights, organized by motley groups. Today you are lucky, tomorrow you are not. And this spam can be done as a separate event, but more rare.

About buildings. Why not use monster spawners as buildings and add functionality to upgrade them with monsters. With each new level unlocking their abilities and levels. The construction of Altars for summoning evil heroes, for example. And not destroyed villages of monsters in the absence of the player will expand over time. Reloading the map does it allow? And then a raven like this - a guy, that villain will soon call on Loki, you have to do something about it, run over there.

There are very few craft stations and currencies in the game. Remember how in MMORPGs they ran from one to the other, buying and crafting what they needed. As an example, there are only one profession, but at least in the same WoW. And how much everyone's favorite fuss in each, mmm ...



I know almost all mods, I watched reviews on YouTube and installed some of them, including this one. But in truth, even with mods, all this does not compensate for the monotony of the game. In this mod, I set up the configs in such a way as to make the game as difficult as possible and tried to entertain myself as best I could. But the more I play, the more I feel the inferiority of this game. It's like being put in a cage with zombies, and the constant reach of wooden ones makes you think about many things. After all, both the mods and the game itself are very reminiscent of MMORPGs, but the cat cried attention to the LOR.

You sail to another continent and see the same brothers in mind. Hello twin brothers, how many years, how many winters.
6:13 pm, March 8, 2022
Kostet960604 0 comments 0 likes