qwerm replied to Blood magic grind January 27, 2023 @ 3:54:41 pm PST
Hot take: If you're going to make AFK farms and spend all that time leveling something to get stronger, you should just use console commands at set it at a reasonable skill level.
That's a pretty good point, though I'm kind favouring "earning" my shenanigans by way of achieving milestones within the game cycle.
Each time I've been through the game loop so far, I add more non vanilla QoL things to make re-doing things less tedious; after the first loop, I've started using a map generator, and after this latest loop, I'm pondering allowing myself access to the devcommands for the sake of building a nice base, or maybe utilising the multiple world portal method of moving metals from source to forge( I hate boating, I find it stressful and tedious).
Maybe once the game reaches it's full release(eventually) I'll start using mods; had my eye on farming grid mods for a little while now.
As for the skill progression, I really feel if the game is going to penalise you for dying by taking away some of your skill progress, it should take away from the total exp progression rather than the total level progression, especially since at about level 75 in a skill, you're still at only at about 9943 exp out of 20300 exp total for lvl 100 in a given skill, the game should only penalise you up to 5% of that total 20300 instead, which would lessen the overal impact at higher levels.
12:13 am, January 28, 2023