vanflyhightanzek replied to What is a 1-10 player? August 20, 2022 @ 2:15:22 pm PDT
so is that method effective against mod users as well. as i know there is an issue with being able to use any mods on any map at any time...... e.x. you host a clean map and want a default game play. i join you but i use mods. my portal mod allows me to bring metal back through them. you did not witness it......??? this is the big thing i want solved in the gameOr install Server Side Characters, along with a few other Mods (like AzuAntiCheat), and make clear that's a "no cheats" map, so that your guest knows: if they try to "import" from other maps and/or pump their skills, the server will kick them out (and they'll have to remake the character from scratch). well since people can use console commands to spawn whatever they want and bring it from another game into yours, and adjust their skill levels to any level with the console commands, without you knowing about it. I'd be seriously weary of multiplayer with strangers. There are tons of people willing to ruin the natural progression of things. I'd strongly recommend not playing with more than 2 or 3 strangers if you don't have your own group, becomes very hard to keep track of what's going on and if they are somewhere else in the world as it is large enough to accomodate many others, well I just don't see the point if you are not going to interact with eachother and go your own way instead...
Me and friends are running a map in that way, and I'm appreciating it a lot: "friends" have been just gathered here in the forum, as usual.
As @grapplehoeker correctly told "trust can be earned" but it's terribly difficult to trust someone you don't know, if you can't see their skills/inventories (hopefully IGS devs will implement such things in game's core, with time, as well as options flags to enable/disable them).
11:13 pm, August 20, 2022