Varagonax replied to Has performance improved? July 30, 2022 @ 11:41:19 am PDT
Unity is almost a perfect engine for this kind of game.Oh wow, didn't know this was a contentious issue in the community, sorry if I ruffled feathers! Sounds like there has been some optimization under the hood but it may benefit in spreading out to other remote bases to breed etc. Thanks for the... somewhat constructive info!~ lool
The issue at hand is mostly a limitation with Unity Engine, and how games of this nature work in general.
If IGS would break away from Unity and essentially make their own Engine, and port the game in to it as it is (since it's not 100% complete yet), they could likely engineer their way around these limitations.
However, doing so would mean all future content development past Mistlands would come to a screeching halt, because not only is coding your own Engine an incredibly daunting task to make it efficient, but then you also have to port the existing game in to it.. or start over.
Honestly, I wouldn't mind either way since it would give IGS the chance to break away from Unity, but it would also mean they'd have all of the art assets to re-create also; unless using purchased Unity assets as a template and altering them for their needs. Not sure on the legality of that, though.
So yeah. Unless they can do some really hacky type of stuff with Unity and custom code to fix the current limitations without making things worse.. it's where we're at. :(
You know, I dont understand the hate for a small dev team to swap focus from new content to bug fixing.
The thing is, Valheim was never intended to blow up like it did. They weren't expecting 1 million copies sold 1 week after opening EA. It was a small team of like 5 people, right, so they thought they would get like 40, 50k tops for ea, fund the development a bit, and carry on.
1 million people changed priorities. Too many people on board means that negative experiences could break the game before it has a real chance to release, so understandably they had to spend time fixing bugs and streamlining the game and performance.
This did delay the roadmap by quite some time, but its hardly abandoned. Its constantly getting small, meaningful updates and whilst the team is still small, they are still communicating changes and progress with us. Since release, we have had peformance fixes, balance patches, advice on keeping playable bases performance friendly, the hearth and home update, cave changes, new armors and weapons, enemies, and two newish but incomplete biomes (the ashlands and the mistlands). The game is a work in progress. A slow work in progress, but a work in progress nonetheless.
8:13 pm, July 30, 2022