>< V >< replied to How to get across a horribly inefficient moat July 24, 2022 @ 1:01:50 pm PDT

Originally posted by ritt5220:
put in a single line of core wood beams from one side of the moat to the other side. Players will be able to cross the single beam width but enemies will not.

This is a nice, simple and clean solution.

However, if you want carts to go across as well, then you can do two core woods with a floor on them. You can also just build a fancy bridge that just doesn't quite touch the other end, so enemies won't cross, but the gap is still small enough that you can wheel a cart over it.



This just gave me a new idea. Sometimes enemies can crowd and push onto the core wood beam. I've had it happen and then the enemy gets stuck just walking back and forth on the core beam. The AI doesn't understand how to get off of it.

So my idea is, I'm going to use a ramp to get Greydwarves to walk onto a core beam, them remove the ramp and now I will have a dancing Greydwarf for my entertainment, just stuck on the core beam walking back and forth. If it's not an event spawn enemy, then it should be stuck there even after a save and reload.
8:13 pm, July 24, 2022
>< V >< 0 comments 0 likes