blprice61 replied to Can someone explain July 3, 2022 @ 2:22:58 pm PDT

Originally posted by 815|Shouldabeen:
the appeal of no portal playthroughs? From my point of view, players are just making things take longer. The seas aren't dangerous enough to provide a ton of entertainment as you sail from point A to point B.

It just seems like a pretty large time investment just to do the same thing that you would do if you used a portal. I could understand if it was a PvP server, but on a PvE server or server it seems strange to me.

Why do you assume substantially more sailing is done? I enjoy exploring and spend much of my journey on land. Prior to Longship I avoid unnecessary sea travel simply because I can't carry the makings of a base with me easily on a Karve (it can be done its just a bit awkward).

Understand that when I play no portals, I don't create a fixed base that I'll keep throughout the run, or even a portion of it. It isn't uncommon for me to have a distributed base spread out over a few hundred meters. A rest stop here, a farm and food processing base there, a repair shop here and there, a manufacturing mini-base, etc.

During the bronze age I rely far more on the cart than the Karve. It isn't until early iron and the Longship that I start going more by sea. Even then, I don't haul ore back from the mines/crypts to some faraway base. It is far easier to move the crafting close to the mines.

The logistics can be challenging, but that is part of the fun.
11:13 pm, July 3, 2022
blprice61 0 comments 0 likes