Coolspot48 replied to Valheim FPS drops with large towns and bases May 6, 2023 @ 4:08:14 pm PDT
It's a universal issue with sandbox based simulation/survival games, as early as Dwarf Fortress. (pre-minecraft for all you super geeks) and probably earlier.
Basically one of the biggest challenge to any development team is to figure out the best streamlining process to mitigate the worst of it AFTER ALL the moving parts of the game is finished, and there is no more new creature/environment interactions left to develop and deploy.
Since there is still region based development- We gotta be careful about streamlining how we go about building big ourselves, The development team won't knee-cap themselves by trying to increase efficiency in how the engine interacts without having all possible interactions already built into the game.
Basically one of the biggest challenge to any development team is to figure out the best streamlining process to mitigate the worst of it AFTER ALL the moving parts of the game is finished, and there is no more new creature/environment interactions left to develop and deploy.
Since there is still region based development- We gotta be careful about streamlining how we go about building big ourselves, The development team won't knee-cap themselves by trying to increase efficiency in how the engine interacts without having all possible interactions already built into the game.
11:13 pm, May 6, 2023