Hobo Misanthropus replied to Raid Re-design March 9, 2023 @ 8:18:38 pm PST

A raid roll is done every 48minutes, one raid roll is done for every active player, but the catch is, one player can get all the raids (So more players on, more raids happen usually)

The game checks to see if you're near 3 base structures, and if not, it'll either spawn No raid, or the Wolf raid.


The raid mechanic should be redesigned, it's weird, it's not threatening enough to be a serious consideration in a build, but annoying enough that patching your walls or stonework makes you hate the game just a little bit more every time it happens.

Just a quick and dirty solution I'd say: More Intense Raids (Including with starred enemies) but much longer warning window (5min+ to prepare your defenses)

If I were to take it 1 step further, I'd argue that the type of raid should have a "Target" structure that can be used to bait raids if you want them, especially more intense raids. Just as a really dumb example: Baiting a Dvergr raid with like 3 or more Treasure Chests within 10meters, or baiting a Greydwarf raid with 3 or more Kilns in 10 meters from one another.
6:13 am, March 10, 2023
Hobo Misanthropus 0 comments 0 likes