Faceplant8 replied to Blood magic grind January 27, 2023 @ 12:43:15 pm PST

Originally posted by Lil brekky:
RPG numbers that increase in response to player activities are a direct incentive to engagement, especially in a game with a largely empty/copypasta world. with nothing better to do, players are going to want to interact with those RPG numbers simply because they are there.

if the last 25% skill isn't "really going to make that much difference" then might as well turn the current 75 into 100. otherwise devs should take responsibility for a half-baked system and make it more meaningful, rewarding, integrated, etc, or just scrap the skill system altogether.

That seems like a rather knee-jerky reaction.

Also, a 25% difference in any system is going to be 25%. Unless we change statistics, there's nothing the devs can do to make it more meaningful or rewarding.
9:13 pm, January 27, 2023
Faceplant8 0 comments 0 likes