zxzc77 replied to Dropping your items doesn't make much sense March 27, 2022 @ 1:11:37 pm PDT
Honestly that just leads into the second major issue which is how boring the bosses are. But I feel like removing the skill-loss-prevention after death and keeping your stuff would be a better system then what they currently have. That way every single death beats you down, but you don't have to do corpse runs.
You can’t remove the skill loss prevention as someone accidentally dying a ton would ruin their character. The fact that you lose your items is meant to discourage you from dying without ruining your character file, the challenge really is to avoid dying as actually beating bosses and other stuff is easy. If you find yourself doing many corpse runs, then there’s something wrong with how you are doing things. Going 100+ days without dying should not be hard to do, so if it is for you, there’s something you aren’t doing right.
Well I've only died like 5 or 6 times in my entire time playing and honestly I don't think that fits with the vibe of the game. It's really easy for a game that's supposed to be difficult. Also if you die a lot, your skills should get smacked down. Like everybody's saying, death should be feared and avoided. If you die, you should be properly punished. It's a rough punishment but one you can come back from if you play around it. The item dropping is just boring and serves no purpose. You can just run into the middle of a boss fight, slam e, and run away with all your stuff no problem. Can't do the same with skill loss.
What I'm saying is the item dropping is mechanically boring. It doesn't add or take away anything. It's just kind of there. Skill loss on the other hand has a longer term impact and requires you to sometimes change up your play style to play around it. It's more impactful and interesting.
8:13 pm, March 27, 2022