Lithariel replied to Cult of the wolf feedback March 2, 2022 @ 10:36:53 am PST
(and the other man-wolf mobs) j don't drop Fenring hair or Fenring claws, just regular wolf claws? C'mon, update their loot tables to give worlds with largely explored mountains the ability to get the armour.It is kinda confusing to me too. Those "Werewolve like mobs" are called "Fenring"... yet all they drop is Wolf Fangs and Fenring Trophies. Fenring's
Secondly, fleshrippers are cool, but it feels like their parry multiplier should be higher. That way they can be used to perform devastating block/counter-attacks for a risk/reward playstyle, but as it is they can just about do that with base enemies in the Plains, none of the more dangerous ones, you're still better off with the blackmetal round shield for those, which is also far more forgiving.
Those mobs inside the Caves are called "Ulv"... yet they have a chance to drop "Fenring hair" ... I never actually seen them drop Fenring Claws though. Cultists for me dropped Red jute rarely but no Fenring hair... a friend told me he got Fenring hair from them also.
What I would like is if those Werewolf enemies that come at night also drop Fenring hair... or have a chance to at least. That way the set would be a little bit easier to obtain... similar to how one can get the Troll or Root set.
While I like the fact, that I can just open a new Map and have a fresh start... for me it is bad design if you can't achieve it all in one Map. Like a true viking, you can set off and raid other worlds. Just bring your loot back home in the inventory. Crafting recipes carry over with your character.
It is ok and understandable, if I play my Map and explore everything within is and now I have to open a new one to have Caves spawn.
However If I play a brand new character on a brand new Map I would expect that I can find all bosses on said Map and everything else I might need also. The ability to take a old character and join the Map of a friend or make a new Map and play with an existing character does in my opinion not free the Developers from tweaking the procedural generation in a way that it generates everything necessary for a full playthrough... but that is just my opinion.
9:13 pm, March 2, 2022