DivineEvil replied to Some things to change going forward... January 26, 2022 @ 12:31:57 pm PST
Would like to reply to these. Like have been asked, attacking the ideas, so don't take personally.
1) That seem to be the case anyway. Also, waves follow the currents, not the winds.
2) Trivializes the tool. Maybe as a rare loot in Draugr Villages etc? Would still need bait.
3) Agree. An inventory feature or an early furniture item.
4) Couldn't care either way, since Mountains are harder than Swamp. Reasons?
5) Maybe as an even later version from Darkwood, with ghost rowing the ship at night?
6) Death have to be punished. Its an incentive to be better at fighting and retreating at correct times.
7) No reason to. Current stats are good.
8) Needs elaboration. Like shields?
9) It doesn't unless you're trying to feed the whole world. Most part of farming is waiting.
10) Its supposed to be. You look for them and thus need to explore.
11) Hostiles don't spawn in the workbench areas, fences/walls protect the workbenches.
12) Would make it too hard to hunt them.
13) Say thanks they don't have mating seasons and whatnot.
14) Why? There's plenty of dungeons to go about, and swamps have surtling fissures.
15) Whining about something doesn't make it wrong. Sailing is fine.
16) In the near future, probably. Nothing is wrong with hand cart either. Been there, did that.
17) Perhaps, clay would work better. Does it worth the effort?
18) No need.
19) No need.
20) No need.
21) Stutters are only on world save, unless played on a potato. But sure.
22) Neither were used for forging etc. Magic stones are valid substitute for hard manual labor.
23) Agree on berry cultivation, though not important since they fall off over progression.
24) NPC is general are good, though complicated. More traders than one certainly would help.
1) That seem to be the case anyway. Also, waves follow the currents, not the winds.
2) Trivializes the tool. Maybe as a rare loot in Draugr Villages etc? Would still need bait.
3) Agree. An inventory feature or an early furniture item.
4) Couldn't care either way, since Mountains are harder than Swamp. Reasons?
5) Maybe as an even later version from Darkwood, with ghost rowing the ship at night?
6) Death have to be punished. Its an incentive to be better at fighting and retreating at correct times.
7) No reason to. Current stats are good.
8) Needs elaboration. Like shields?
9) It doesn't unless you're trying to feed the whole world. Most part of farming is waiting.
10) Its supposed to be. You look for them and thus need to explore.
11) Hostiles don't spawn in the workbench areas, fences/walls protect the workbenches.
12) Would make it too hard to hunt them.
13) Say thanks they don't have mating seasons and whatnot.
14) Why? There's plenty of dungeons to go about, and swamps have surtling fissures.
15) Whining about something doesn't make it wrong. Sailing is fine.
16) In the near future, probably. Nothing is wrong with hand cart either. Been there, did that.
17) Perhaps, clay would work better. Does it worth the effort?
18) No need.
19) No need.
20) No need.
21) Stutters are only on world save, unless played on a potato. But sure.
22) Neither were used for forging etc. Magic stones are valid substitute for hard manual labor.
23) Agree on berry cultivation, though not important since they fall off over progression.
24) NPC is general are good, though complicated. More traders than one certainly would help.
9:13 pm, January 26, 2022