Gisbert replied to De-sync on dedicated servers still a major issue. January 20, 2023 @ 3:15:38 pm PST
Hello,
I feel you.
I had already run several servers, mainly for groups of 3-7 players and often fought against exactly this problem.
The main problem is a peer-to-peer driven server model which is hardcoded.
This problem is not solvable unless the devs rewrite the code from scratch.
But you can take a look here:
https://jamesachambers.com/revisiting-fixing-valheim-lag-modifying-send-receive-limits/
- read everything on the site and all the comments below to fully understand the issue itself
- extract essential information for your needs
- follow these instructions
- thank me later
Best regards/
I feel you.
I had already run several servers, mainly for groups of 3-7 players and often fought against exactly this problem.
The main problem is a peer-to-peer driven server model which is hardcoded.
This problem is not solvable unless the devs rewrite the code from scratch.
But you can take a look here:
https://jamesachambers.com/revisiting-fixing-valheim-lag-modifying-send-receive-limits/
- read everything on the site and all the comments below to fully understand the issue itself
- extract essential information for your needs
- follow these instructions
- thank me later
Best regards/
12:13 am, January 21, 2023