avatar.zero replied to Craftable fishing rods and more unique fishing recipes would be awesome! December 27, 2022 @ 12:18:49 pm PST

Originally posted by FissionChips:
Originally posted by Zathabar:
... the chance one fish will produce many more fish portions is excellent.. ...
This was previously the case, you could farm tuna slightly offshore for 4 raw a pop.

And that's now just a piddly little level 2 fish!

(For those browsing through and don't already know: Level 1 fishes of any type yield 1 raw fish when processed at the Cauldron and each additional level increases the yield by 3 more, all fish types can go up to level 5)

On Topic:

Having actual unique uses for each variety would be nice. Maybe devs can start incorporating that with forthcoming updates.

Originally posted by Zathabar:
It feels half done, you cant get the fishing rod (oh my what a difficult recipe that would be to make in the wild: lets see 1x wood + 1x Leathersscraps should about cover it yes?)

I'd say Fine Wood rather than regular. Fish make for some fairly potent recipes during start-game, so delaying their general availability with a fishing rod (as opposed to their by-luck availability by waiting for one to beach itself - which would still be an option, just less speedy and viable) would work better being delayed until you get to the Bronze Age. Also, in-universe, Fine wood would have the flexibility to make a good rod. Regular wood, not so much.
9:13 pm, December 27, 2022
avatar.zero 0 comments 0 likes