RasaNova replied to Forge and Workbench improvements is ridiculously cluttering up any work space. August 22, 2021 @ 10:18:47 am PDT

Originally posted by J-&Dre:
Trying to build a sensible and aesthetically pleasing workshop is impossible, because some of the improvement objects needs to be so close they look like I am having a garage sale.

Would be better if the requirement was a bit more lenient. How about if the only requirement is if they were all in range of the same workbench circle instead?

I have rebuilt my mead hall 3 times now, trying to build it big enough for it not to be all stuck in a cluster that looks randomly placed near the forge.

Edit: Adze is the worst. It requires a forge but is really a wood working tool. Why does it need to be close to a forge anyway? And the collision box around it is way over sized.
I haven't had a problem with hiding the add-ons, but I'm more of a function over form builder so don't usually have to think much about it. Workbench on against the wall, equipment outside on the other side of the wall.

But still I can see how it could use a QoL tweak, I like the idea of just using the workbench radius. That would also allow for some overlap, with different benches benefiting from the same add-ons. (or, does that work already?)
8:13 pm, August 22, 2021
RasaNova 0 comments 0 likes