Weaver replied to Being 'sheltered' doesn't seem work sometimes? June 20, 2021 @ 2:27:54 pm PDT
It does ray cast checks from your character in a half sphere upwards. Vertical poles don't count for checks, and with your ceiling so high too much of the sphere isn't detecting anything within range. At the 1m height mark all the way around add horizontal supports. It looks like you have half walls, but those come in just below the check height, so add bars on top of each of them.
11:13 pm, June 20, 2021