Quintium replied to Some things to change going forward... January 26, 2022 @ 12:35:19 pm PST

Originally posted by jrc:
These things are just my thoughts. You can add your own. If you disagree with something someone has said, attack the idea, not the person.

1) Waves need to go in direction of the wind. A few rogue waves are fine.
2) Fishing pole from the beginning.
3) More ways to get rid of the vast quantities of useless loot.
4) Onions shouldn't be in mountain loot chests.
5) Phantasmal ship crew. Strange seeing a longboat with a single driver.
6) No skill loss on death.
7) Increase base stats to 100, allow food, etc., to boost up from that point.
8) Allow for individualized weapons and armor.
9) In general, improve farming so that it doesn't take over exploration and construction.
10) The map rendering can be a little too random in terms of boss guides/placements.
11) Hostiles should never spawn inside a fenced, built-up area.
12) The deer should be silent.
13) The deer should be silent.
14) The special materials for the forge and kiln should be removed or only used to make magical equipment or magical TP gates.
15) Ship warp gate with minimum distance range set (for those individuals who are whining about the sailing).
16) Draft animals. I am not a draft animal. I am a Viking warrior. I do not pull the cart.
17) Glass, huh? Because that was common around 900 A.D. *NOT*
18) Expand effect of fires/torches, etc.
19) Expand effect of being well-rested.
20) Comfort level of last resting area affects skill gain speed and stamina.
21) Continued optimization. There are those stutters, see......
22) Waterwheels are ancient. So are windmills. They, not magic stones, should form the basis of forging, etc.,
23) Improved spawn rate of certain materials or allow conversion to crops (Blueberries/Raspberries).
24) NPC travellers to sell/trade to or conquer (not just always empty villages).

1) Who cares?
2) Nah. You just want it to be easy
3) Throw it in the water away from a workbench. They will disappear over time. Problem solved
4) Nah. Onions can come later in the game. It is part of the progression. Doesn't have to be realistic.
5) Nah. It is fine as is. So one "rows" or the wind carries you. You not winning anything in the end.
6) Nah. Losing skills at death is a good punishment. Else I suggest: DON'T DIE!
7) No. The food system is well balanced. You're again looking to make it easier
8) Why? An axe is an axe.
9) But it doesn't. Plant things. Go explorer and play and come back to it.
10) Oh no. Random doing random things
11) There is ways to protect against this. You really just fishing for complaints
12) omg. An animal that makes sounds. Game changer!!
13) omg. An animal that makes sounds. Game changer!!
14) Why?
15) No. Stop whining
16) Remember this next time you go to the grocery store and push a shopping cart around
17) Dragons?!? In 900AD?!? Who said it was 900AD to begin with? I could still go to Valhalla!!!!
18) Why?
19) Nah. it is fine. Rested bonus is a luxury you should treasure.
20) Huh?
21) OMG. It is an Early Access game.
22) No. It is OK to have challenges in game to progress. Get over yourself
23) Nah. They are fine. A group of Raspberries has been picked clean and no re-spawn? Go to that grouping that is like 50 steps to the west. It is everywhere. Work for it a little
24) See no value there

Overall, you just want an easier game. Here is what I'm gonna suggest: Go make your own game. Or stop complaining and let the game devs do their vision of how they want the game.
9:13 pm, January 26, 2022
Quintium 0 comments 0 likes