avatar.zero replied to Spawn reductions around home December 18, 2022 @ 7:47:51 pm PST

Originally posted by KOMISSARIAT:
Originally posted by avatar.zero:
Player base[valheim.fandom.com]

Anything on that page provides a 20 meter (spherical) anti-spawn radius (the 32 meter radius attributed to Wards are for preventing player modifications, anti-spawn is still only 20 meters). Only Wards will produce noise and light when anything in its protection is attacked, so use something else if you'd like to get rid of that effect.

Be warned, however, that those same items are also what are used to determine whether or not you qualify for most raid events to be triggered.
Which is what I meant. I already have all these things around the place, yet mobs continue to spawn "far away" regardless, then waltz over anyway to start attacking my base.

I've had a large house for a very long time so I'm not *too* concerned about raids... I've gone probably 200 [ingame] days without a raid, only to have seekers, bats, and blobs come at me almost back to back in a single week.

I still want to have something in place to properly prevent things from spawning at any distance where they'd walk up and start making a nuisance of themselves.

Ah, got it. In that case, the only things I can think of is to either build an earthen wall with the hoe (won't prevent spawns, but will make everything but flyers essentially incapable of getting to your base or at the very least not be able to register that it exists), or use a fully-covered island (or turn your workspace into one) and make sure every point of land within roughly-visible distance of your base is under water.
6:13 am, December 19, 2022
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