GSK replied to About alloys December 29, 2021 @ 2:27:30 am PST

Originally posted by "Marksman" Max:
Originally posted by GunsForBucks:
Second is usage. If they basically doubled the output then they would likely double the cost of building in bronze.

Even near-fully mining a Copper rock might net you 40 Copper Ore, which is barely enough to do anything since that's only 20 Bronze.

You need 25 Bronze to make a full armor set and the shield, and each weapon is 8 Bronze, and you're also forced to get five Bronze for the Cultivator, eight Bronze for the Axe, and five more Bronze to have enough nails for two carts and a Karve. On most of my playthroughs nowadays, those three items are the only items I bother making.

I don't really understand how people are walking away from copper nodes with 40 copper. I never really have an issue with collecting the stuff, it's not particularly difficult to locate and there aren't too great of threats nearby. Perhaps I have been lucky with the drop rate but I usually do 3 runs of 20ish copper per node when I'm mining early game.

Also, nobody is forcing you to make 2 carts... If anything, the only items you're really forced to make are the pickaxe, axe, cultivator, karve, and at least one fermenter. (aside from the forge and the respective upgrades anyways.) I've seen many people use Troll armor through the swamp and beyond. Your axe doubles as your weapon. Alternatively you could use an Abyssal Razor if you're going the troll hide route.

Bronze Alloy should remain the same, but crafting recipes requiring Bronze should cost 1-3 Bronze less than they do now. :praisesun:
12:13 pm, December 29, 2021
GSK 0 comments 0 likes