us271934 replied to Draugers can full on sprint through water... October 6, 2021 @ 9:33:06 am PDT
Fair point. I do have to say, having done lots of home repairs myself, I find the idea of fixing anything in the world by vaguely swinging a hammer at it very attractive. The real answer is the whole game is a fiction so why do people selectively pick the parts they want to be 'real world'?
Really though, I don't see this general observation as especially helpful in some cases. I'm not arguing for realism per se; I'm arguing for consistency. For example, deer and boars are slowed down when they have to trudge through water, therefore I would expect that, other creatures would, too. So if I have to run through some water and it slows me down, I would expect that it would slow down what's chasing me as well (unless the thing already lives in the water, of course).
It's definitely not a deal breaker, and I don't think it really think it's a huge deal, really. It's simply one of those rare moments in an otherwise extremely polished and very enjoyable game that makes me raise an eyebrow because of the general annoyance.
Excerpt from the runestone: "But pride cannot be killed entirely and the warriors who fought in that final battle will not surrender until their bodies are dust and the dust long gone. They return as Draugr, unholy walkers in ancient armour, creatures of rust and despair. Break them, bury them, let them know they are dead."
People's viewpoint may vary but I don't see much similarity between them and boars, deer or dwarfs.
For me (still in Bronze Age & dabbling around the edges of the Swamp) there is value in having to compete against the op nature of undead warriors, leeches and blobs. The Meadows and Black Forest appear to be basic training for the most part now that I've entered the transition to the next biome. I wouldn't doubt that eventually I'll shift my view and see things that were once challenges to my skill transform into challenges to my patience.
5:13 pm, October 6, 2021