TacticsOgre replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 5:00:27 pm PDT
That should not of caused a huge issue, we have paths all over our server, but we gave up on pro server hosting...Gportal was laggin out badly.
We host a home-based dedicated and 4-5 people all building within view, but not too close.
Most of us maintain 30fps - but on paid servers all our FPS tanked. Gportal offered to move my server to another IP, but what will that accomplish if the server is lagging hella bad?
So anyhow....we all loaded custom boot configs to reclaim our FPS after the last network patch & we are all good to go again.
I think the last performance tweaks the devs did was bad for high-end clients. As for the dedicated server we run....it never needs more than 256kbps upload per client so a home cable router is fine...as long as you can hit 10Mbps up minimum just in case (Boss fights and mass group crafting/building sessions.)
Well, the road itself was technically a giant structure. It spans about a 7-10 min run in length and the terrain was flattened underneath.
However the data doesn't really apply hear being that terrain altering destroys servers, even in small-ish amounts. One example come to mind.
We made a trench around the compound to prevent enemies from attacking the walls, that in combination of leveling the area around for crops, killed the entire area.
FPS plummeted to 7-18 frames. We literally had to abandon the area like the plague having to build else where lmao.
Yeah, agreed, the payed servers tend to be trash.
I run my own as well-
I'm gonna close it though, everyone I know agrees that Valheim has too many issues in its current early access state to bother with right now.
I'll put it back up in like a year maybe....
Well see.
Thanks ill keep this stuff in mind
I understand, it is a sad situation since we love the game, but multi-player has serious performance issues. Single player experience can have a steep learning curve for new players (ie: Killing the 2nd boss unlocking much harder 'events'.)
I know a lot of people that love the game, but will play it after some optimization updates. It feels like higher end clients are not experiencing as much trouble, but when you watch the F2 instance loads you realize the game is far too slow at handling chunks to avoid 'lagging' out lower end systems.
I have fun with it and like you mentioned, players need to consider what and how they will build in an area before doing so....at this point careful planning is the only way to minimize hard fps penalties.
Love the game overall, hoping for better patches in the future.
8:13 am, June 2, 2021