burn replied to mods for local server August 13, 2021 @ 12:39:27 pm PDT
Most will require the other players to have the mods installed, else it could cause problems.
From what I've been told, things like calculations are determined using the host, the example I was given was if you had a mod that gave you the ability to fire a fireball at an enemy, only the host with the mod will see the fireball, the other players would not see the fireball, however the damage would still count towards the enemy's health. This can lead to either the experience being awkward, or might even cause actual problems and crashes.
Someone will have to correct me if I got something wrong, however I will stand by the idea that everyone installing the mods themselves as well as the host is the best option.
but that's it right? if its just a local server i wont need to add these mods to the server itself somehow. everyone just needs to have the mod and it works fine?
if you're playing by yourself, on your own computer, (or server), YOU are the only person affected by the mods YOU install.
if you install mods to a server, YOU AND OTHER PLAYERS will need to install the same mods LOCALLY on their own machines.
but it sounds more like the former rather than the latter....
to answer your topics question....if you join a DIFFERENT server (other than your own), YOUR client side mods will most likely STILL WORK, but only for YOU. no one will be the wiser unless you make it known.
8:13 pm, August 13, 2021