umop-apisdn replied to Weapon training 'exploit' patched out ? April 8, 2023 @ 11:12:59 am PDT

All of that being said, it's just the rock that got nerfed. You can still "train" many things, it just requires a bit more creativity to do so.

"Hit stuff" works on anything that can hit you back; find a spawner, and have at.

"Block" works without a shield (or indeed, even a weapon). Aggro a greyling, and hold right-click until your blocking skill is where you want it. If you'd like, build a hallway first, to prevent having to spin to face them.

Make "pickaxe training" productive; do it with copper node, or tin blobs, or muddy scrap piles. Get adventurous, and train pickaxe with golems.

A greydwarf nest makes for an excellent archery trainer; shoot the spawned greydwarfs, not the spawner, or you'll need to find a new one. Fire arrows work wonderfully. As a bonus, you get a bunch of wood and rocks.

Swimming can still be trained in the way that has been shown in several videos; simply make a staircase into the water with a wall at the end, press "Q" to autorun, wait for a storm, and go do something else for a while in real life.

Stealth can also be trained the same as before the "rock nerf"; press Ctrl to sneak, then press "Q" to autorun into a wall within range but out of sight of a mob... then go do something else IRL for a while.

Running skill "just happens"... but if you must train it, just run against a wall until you run out of stamina, wait for your stamina to regen, then repeat. Rocks have no impact on this process, although resting/rested does decrease the amount of time spent "not running".

Jumping is trained by, well, jumping. Hold Shift to build a floor tile slightly higher than 1 full wall height to reduce the time between jumps, and press "Space" over and over while standing under it.

And all of that being said, perhaps you should just... play the game? All of that "skilling up" doesn't change whether or not something can be done in the first place (with the exception of jumping, which does impact jump height); player skill is the determining factor much more often than character skill, and using an ability levels it... so just play.
8:13 pm, April 8, 2023
umop-apisdn 0 comments 0 likes