retsam1 replied to any mods which can make this game fun and playable after +100h? April 16, 2022 @ 1:22:05 am PDT

Originally posted by electricdawn:
Don't get me wrong. People can mod the game to their hearts content. Who am I to argue?

I just think that there is a vision which the devs had when they created the game (and, yes, they probably don't even agree all on some of those decisions). And I just like to play the game the way the devs intended it (mostly) to be played.

Taking away some of the challenges and annoyances is taking away some of the spirit of the game.

But, as I've said, to each their own. Thankfully, we now live in a time when users can mod a game to their hearts content and experience it the way they like it.

Doesn't mean I have to do it or that I have to subscribe to it. ;)

PS: If you think this game is too grindy, I present you this: World of WarCraft - Burning Crusade.

If you have ever played that game when it originally came out (ca. 2007), and somewhat got serious with it, you have experienced grind that puts a hundred Valheims to shame.

This was the most grindy game I've ever played. And no modding. Thankfully, we don't have to go through THAT anymore.

During BC, my lock was a max'd JC and 2nd most AH competitive JC with a guy that was going through med school on my server (horde side) to boot.

I'm quite familiar with grind. But its not always grind that causes some aspects of desired changes mind you.

Youtuber Jiroc has multiple servers he and his community have one of them as a "resource" server they refresh every so often because with a large server pop(relatively speaking for valheim mind you) ecocide is an issue. They have to have a secondary server for resource gathering to accommodate their player base's interests with building and additions to the server as they come.

Personally I've yet to partake of mods but that is primarily because I'm still fine and enjoying nuances of play still and I like trying new map seed variations. But having played over 6000 hours of ark and most of it being modded content servers and through scores of said servers over 6+ years and seeing devs take on mods there(and here too mind you), I have come to see how flexibility in thinking has given more long term sustainability for their games respectively.
11:13 am, April 16, 2022
retsam1 0 comments 0 likes