Sono replied to Defenseless in Water May 20, 2023 @ 11:13:50 pm PDT
I mean this is a games mechanics issue less a difficulty one, sliders wont change this. To be frank, I don't think seekers should be able to attack in water at all, they're bugs, bugs drown when they get wet, and just not adapted to anything other than flying. (soldiers aside).*MAYBE* it's a precursor and the lesson we need before we get to the lava in Ashlands...? You know, if you're going to make me completely defenseless in the water *AND* make the geography of the Mistlands waters edges impossible to escape, easy to get trapped in, *MAYBE* you should make the seekers equally impotent in the water.
I mean the terrain is supposed to be this way. It's what makes this biome a step up in difficulty.
Ending up in the water with no good escape and a seeker attacking..? People complain about other creatures attacking from water since the Meadows biome. Is it a part of the calculation or should it be changed? I think it's part of the game, but sliders are coming to satisfy those who want it easier.
Though that's kinda beside the point, I feel like if enemies are allowed to attack with their normal damage in water, the player should have some means of using a weapon too, to encourage use of more weapons, you could make it so spears and daggers are usable in water in particular. Being able to attack in water is still dangerous thanks to constant stamina drain, but making a saving hit to save yourself from an otherwise guaranteed death would make fun stories.
The ability to recover out of a bad situation is part of survival games, That should go for being caught swimming too. Though I'd settle for a swim fast/low stamina swim potion for escapes.
8:13 am, May 21, 2023