scootytheclown replied to I couldn't figure out how to get mobs to stop spawning.. August 31, 2021 @ 1:58:09 pm PDT

Originally posted by SubsidedLemon:
Originally posted by scootytheclown:
I have found that Wards also provide a "hit back" at the attacker. I see the blue pulse when at my Meadow Base and hear the sound. Then I go around the perimeter and find the remains. Especially if it is Greylings, the Wards seem to wipe them out pretty quick. Wards are definitely worth having even in single-player.
Wards dont do any damage to NPC's lol.


Originally posted by Weaver:
Originally posted by scootytheclown:
I have found that Wards also provide a "hit back" at the attacker. I see the blue pulse when at my Meadow Base and hear the sound. Then I go around the perimeter and find the remains. Especially if it is Greylings, the Wards seem to wipe them out pretty quick. Wards are definitely worth having even in single-player.

Wards don't do that. They prevent other players from opening stuff or constructing/deconstructing. They don't offer damage protection. They don't do damage. They pulse and chime if any object in the wards radius is damaged (even for 0 damage). They provide the standard no spawn zone.
Well then something is wrong with my game because I have Greylings attack the stone walls around my Bees, Boars and Wolves Pens quite often and when I hover the reticle over the Greylings they have already taken damage and there are some remains already on the ground. As I watched, neither Boar nor Wolf can get to the Greylings nor was attacking them. They just ran around alarmed. Since the Greylings are not being attacked by other beings then what is killing them consistently as they set off the Ward pulse?
5:13 am, September 1, 2021
scootytheclown 0 comments 0 likes