76561198025293846 replied to What exploits and tricks should be removed during the development and which should remain? September 10, 2021 @ 7:29:08 am PDT

Originally posted by wizard_of_woz:
Many people play this game for base building, why not let them enjoy the game. Like all "exploits" if you don't like it, don't use it. More a matter of self control than anything wrong with the game.
How am I not letting anyone enjoying the game? If you read the OP again, I'm already discussing those aspects - people enjoying the building aspects and probably wouldn't like attacks becoming more difficult to defend against. I'm fully aware which is why I included it in the OP. This however isn't a great argument.

I believe it's safe to assume that many don't enjoy attacks on their bases regardless of potential 'exploits' or not. Forcing them to build workbenches all over and/or moats isn't a great solution. In that regard it's probably more reasonable to give them the option to opt out of these attacks altogether.

For the other group of people who want a more challenging, gamey experience - these people will of course build moats, ledges and work benches all over the place, because the attacks are still a nuisance and it's within the game to use all advantages you've got to your disposal. Doesn't mean all the mechanics are great or that their effectiveness shouldn't be balanced.

I'm quite content with how the game is now, but I know the devs will continue to improve it and this is a place where we can discuss potential improvements. If the devs have included base attacks as a core mechanic of the game (for now, it seems they have), I believe they're looking to improve upon it - the question is how? What is good now and what should be changed?
8:13 pm, September 12, 2021
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