Gake replied to Rather than adding yet another biome to grind, could the Devs add some purpose to the game? May 3, 2022 @ 9:02:14 pm PDT
The best possible way to solve this problem would be:
-WAY more Places Of Interest; with many being dependent on distance from the spawn and game progression locked.
-More dungeons in "conquered" biomes locked by keys or other McGuffins that you can only get from higher tech levels, but make them only spawn far far away from the spawn.
-More enemy types in each biome with most spawning far from the world center.
-More actually useful loot; massive lateral progression in general.
-WAY more Places Of Interest; with many being dependent on distance from the spawn and game progression locked.
-More dungeons in "conquered" biomes locked by keys or other McGuffins that you can only get from higher tech levels, but make them only spawn far far away from the spawn.
-More enemy types in each biome with most spawning far from the world center.
-More actually useful loot; massive lateral progression in general.
5:13 am, May 4, 2022