sarteck replied to Good mods for Valheim? April 25, 2023 @ 11:32:01 am PDT

FogDisabler is good... when it works. It's a bit iffy, but it's kept my usual helmsmen from crashing into beaches on the plains a few times.

Not to be confused with MistBeGone, which gets rid of the Mistlands mist.

Server_devcommands is great if you play with friends and want to give them access to devcommands.

FuelEternal is nice when you don't want to spend time refilling all of your torches, campfires, etc.

JewelCrafting OR EpicLoot (not both) are good additions if you want to add functions to equipment, but can make things a bit too easy (especially EpicLoot).

To counter the extra ability from the above, you could try CreatureLevelAndLootCOntrol which can spawn mods with more than two stars (even creatures that normally are not starred, like Loxen and Serpents).

I know you mentioned having sundials, but AzuClock I find pretty handy; you can configure the time to be "fuzzy" (like "Late Afternoon") and for it to specify the Day as well (if you tend to forget, like me).

"Cats" is a mod that adds fuzzy furballs that basically do nothing, just like in real life. I mean, I hear they can fight for you, but I'd rather (as a Viking) throw them at enemies...

OdinShip adds a few decorative items, some new ships, and an "Oil Extractor" that lets you squeeze a bunch of fish for some temporary extra carry weight.


If you're not really interested in these, at least they can give you a good idea of what some mods are capable of doing.
8:13 pm, April 25, 2023
sarteck 0 comments 0 likes