CzarDeaner replied to Game's a grind January 3, 2023 @ 5:51:34 am PST
The devs want the game to be hard, and they considered the rugs stacking a bug.
This doesn't make the game any more or less difficult, it just makes it so I have to go back to base 2 minutes earlier because god forbid my stamina recovers at any kind of acceptable rate without it. Kiting enemies around while I wait the 45 seconds to recover my stamina isn't difficult, it's lame. Honestly, I think this game got too much attention to fast and at this point, I wish I never played it.
The game is fantastic until you get to the Plains, when farming (like actual farming with the cultivator) suddenly goes from an advantage you have to being mandatory for progression.
This about more than rugs, this about a fundamental flaw in the design of the game and the outlook of the developers, the flaw being rigid progression and mandatory grinding. At the end of the game what do you have? The same viking as everyone else except with a different melee weapon preference because everyone needs to use bows. It's supposed to be this unique experience but everyone is having the same experience.
In closing, Valheim has become what gamers once thought Dark Souls was, unreasonable difficulty for difficulty's sake. The difference? Dark Souls actually made you grow as a player. People can beat Dark Souls without ever leveling up their character or even getting gear. Can you play Valheim like that? No way man, because it's not skill based, it's numbers based.
I don't think that's a fixable issue, so I'm stuck with a game that had a ton of potential that will never be able to see that potential through because the developers idea of difficult is "This task takes at least 3 hours to complete" or "You must collect items to upgrade your gear so go for a walk around the map for a few hours to find it"
It's only difficult to my patience. It's difficult like my child having a tantrum at the mall, not like slaying a dragon.
3:13 pm, January 3, 2023