Kai replied to Is multiplayer desync still an issue? November 26, 2021 @ 10:11:42 am PST
There are mods that tries to resolve some of these by forcing the game clients to sync to just the host, not to each other via peer to peer, and putting all the data on one server which is the hosting server or dedicated server.
You can play with a modded server handling up to 1000 players in theory if you offload all those sync checks to a proper server to send out, rather than having 1000 players trying to send data packets to each other's game to 'sync with me on this part' 1000x over and over again.
Desync problems is because they are trying to turn a single player instance into a multiplayer one...
You can play with a modded server handling up to 1000 players in theory if you offload all those sync checks to a proper server to send out, rather than having 1000 players trying to send data packets to each other's game to 'sync with me on this part' 1000x over and over again.
Desync problems is because they are trying to turn a single player instance into a multiplayer one...
6:13 pm, November 26, 2021