[SWF]Phier replied to Fishing and Farming update September 2, 2022 @ 1:14:56 pm PDT
I'm not aware of any major changes with planting. I use spiral casting, don't even try to be 'efficient' and if a plant is too crowded IDGAF, I'll pick the ones around it when they're ripe or more likely, leave an extra day and it'll ripen on its own (at least it seems so). I plan on losing a certain percentage of crops due to rocks popping up or other malfunctions.
As far as stam use goes, it just gives my boars more time to breed., or if I'm really in a hurry there's that one stam potion that works when you're not in combat. Probably not cost-effective to use often but sometimes I'm in a hurry.
As for fishing... I pretend it doesn't exist.. I'm happier with the game that way. Otherwise I'd have to say something to the devs like, ya wanna do fishing - go look at Runescape FFS. But I'm not saying that, guess maybe some people like the current implementation.
PS: yes I got up on the wrong side of bed this morning.
I actually really like the fishing in this game, most games are like "cast line, x% chance per tick" like magic. This one the fish have to be there, you can over fish an area, and they are actual objects in game prior to being caught.
Much like real fishing you can often see them approach the lure so you know to be ready.
I wish there was MORE to it, and I haven't played ruinscape to know if its better IMO but this games fishing isn't bad at all compared to most games, survival or MMO.
I'd love to tweek it quite a bit, but the core seems fine.
11:13 pm, September 2, 2022