rexpiscator replied to Graphics... January 8, 2022 @ 10:30:47 am PST

The texture bitmaps for the character are like, at the most 256 x256 and the UV mapping is in a tiny-tiny square in the corner, so think 128x128 for the playercharacter mesh. That is why it has the graphical look it does. No amount of 'aftereffects' will make resolution like that into something spectacular...it is, what it is.
3:13 am, January 9, 2022
rexpiscator 0 comments 0 likes